the robot becomes blue and State 1 ---> the robot turns red) C2- Place Thymio far enough from the obstacle. Program him so he can move fast as long as he sees nothing and slows down as soon as he sees the obstacle. Of course, Thymio must stop completely before touching the wall! C3- Place Thymio 40 cm away from the dartboard and program it to advance and stop closer to the center when you press the front button. C4- Make Thymio change color from red to green, then blue, then yellow, then purple and red again, with one button. C5- Create a choreography with Thymio by combining blocks of timers, states and engines! Add color and make a video. C6- Create your own remote controlled Thymio ambulance. It must either move slowly like a normal car or go very fast by lighting its beacon and siren. You must be able to choose one mode or the other with a single button! C7- Use multiple targets and drop them to the ground. Place Thymio in front of the first and program it to move from one target to another automatically C8- Program Thymio so that when you press a button, it plays a word in Morse code. Try to get the code word out to your friends. You can use the simplified Morse code table and guess words up to 16 letters C9- Places random obstacles on a table with Thymio. Program it to find the obstacles and push them off the table! Thymio must not fall from the table! C10-Installation of obstacles on Racetrack track. Then program Thymio to follow the track and push the obstacles out of it before heading back. We advise you to take a little momentum before going into the obstacle. Activity in French ">

Activités extra-scolaires - Lycée Français International de Bangkok

Junior robotic programming, thu 15:10, ce2 / cm1 / cm2

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Description

Levels: from CE2 to CM2.


Discovery of Thymio robot: types of sensors, 2 distinct operating modes (behavior mode and programming mode):


-The 6 challenges of Level A: challenges in the behavior mode


A1- Creates a football cage with two obstacles and with a ball tries to score a goal by guiding Thymio with the remote control


A2- Creates a labyrinth with obstacles and places a target in the center. Seeking the right behavior for Thymio to reach his destination


A3 - Draw a race track, take the track and put a plate on Thymio. You can create your first robotic buffet.


A4- Clean up Thymio! Tie a cloth to Thymio's hook with a string and try to find the best behavior to remove as much dust and crumbs as possible


A5- Redraw the dotted shapes by equipping Thymio with a pen and guide it by tapping in your hands.

Train before on a blank sheet. Do not hesitate to take a large sheet to have enough space


A6- Creates a labyrinth with obstacles and places a target in the center. Your goal is to get around the obstacles in reverse and get to the target



-Discovering computer-robot interaction; visual programming


-The 10 challenges of Level B: challenges in the simple programming mode

B1- Program Thymio to turn into a watchdog and make noise as soon as he sees something approaching him


B2- Make sure that Thymio obey you, but upside down! Press "before", he moves back; press "left", go right, etc. Stop it if you press the center button. Build a labyrinth with obstacles and try to get it out without touching anything!


B3- Take the track "Thymio Racetrack" and program Thymio to follow the wide black line. He must stop if he sees an obstacle in front of him and he restarts as soon as the path is clear. Test your program by putting obstacles on the road


B4- Thymio has 7 horizontal proximity sensors: 5 in front, 2 behind. Make it light up in different colors when it sees something around it. Warning! Each sensor must be associated with a color


B5- Thanks to the 5 sensors at the front of Thymio, transform it into a piano. Associates each front sensor with a sound or melody. Put your Thymio on the back and play the piano with your fingers on the sensors


B6- Program Thymio so that you can guide him with his buttons to get him down the white track of "Thymio Racetrack" without touching the black stripes. If it hits a black band, your program will have to make Thymio stop, turn red and scream. Race with your loved ones!


B7- Create a structure with obstacles and place Thymio at a safe distance. Program it so that you can have time to aim with the buttons and throw it with a tap Your goal: to make the structure fall!


B8- Do you remember the friendly behavior (green)? He can follow your hand. Now it's up to you to program it for Thymio to follow you, but with its rear sensors


B9- Turn Thymio into a buzzer and use it in a quiz with your loved ones! Thymio program for

that it lights up and plays a melody as soon as it receives a tap. Warning! You have to find a way to get him back to his original state.


B10- Uses Thymio to guess words using simplified Morse code. Associate a sensor with a letter so that Thymio plays it when you put your finger in front. Do this for all the letters of "Thymio" and try to make the word guess to your loved ones.



-Level C: Challenges in Advanced Programming Mode


C1- At the clapping of hands, turn on the robot in blue or red according to the state: (State 0 ---> the robot becomes blue and State 1 ---> the robot turns red)


C2- Place Thymio far enough from the obstacle. Program him so he can move fast as long as he sees nothing and slows down as soon as he sees the obstacle. Of course, Thymio must stop completely before touching the wall!


C3- Place Thymio 40 cm away from the dartboard and program it to advance and stop closer to the center when you press the front button.


C4- Make Thymio change color from red to green, then blue, then yellow, then purple and red again, with one button.


C5- Create a choreography with Thymio by combining blocks of timers, states and engines! Add color and make a video.


C6- Create your own remote controlled Thymio ambulance. It must either move slowly like a normal car or go very fast by lighting its beacon and siren. You must be able to choose one mode or the other with a single button!


C7- Use multiple targets and drop them to the ground. Place Thymio in front of the first and program it to move from one target to another automatically


C8- Program Thymio so that when you press a button, it plays a word in Morse code. Try to get the code word out to your friends. You can use the simplified Morse code table and guess words up to 16 letters


C9- Places random obstacles on a table with Thymio. Program it to find the obstacles and push them off the table! Thymio must not fall from the table!


C10-Installation of obstacles on Racetrack track. Then program Thymio to follow the track and push the obstacles out of it before heading back. We advise you to take a little momentum before going into the obstacle.


Activity in French


Max. participants

12/Session

Instructor

COLIN Michel

Price

Schedule

Booking

Booking from
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Participant 

฿ 2,800.00

Unit price for 10 session(s) (฿ 280/session).

Organizer: Activités extra-scolaires - LFIB

498, soi Rhamkhamhaeng 39 (Thep Leela 1) Wangthonglang Samsen Nok, Wang Thonglang Bangkok 10310 Thailande, 10310 Bangkok Thailand
02-934-8008
aes@lfib.ac.th

Category: Learning

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